Construction Training Simulators.
“VR application in the construction industry provides an effective means for Health and Safety training to raise awareness on site hazards and ensuring compliance with HSE guidelines and thereby reducing the likelihood of fatalities on-site.”
Dr. Mohamed Abdel-Wahab, Senior Lecturer, School of Engineering, University of the West of Scotland.
One in every five worker deaths happen in the construction industry. Over half of those injuries are the result of avoidable human error. One in ten construction workers are injured each year. For career laborers (45 years), there is a 1-in-200 chance of death and a 75% chance of disabling injury.
OSHA’s Fatal Four in construction:
Struck by objects 9.4%
These statistics are from 2016, so they already include all of the current safety training, equipment and guidelines.
The Nature of Danger
The core reason for this is not being able to practice dangerous situations without risk. Watching a video or reading instructions is one thing, but actually practicing the situation time and again, dozens of times, and seeing the consequences of actions, is another thing altogether.
That is also the common cause of flouting safety rules: the lack of true understanding of the mechanism of danger and its consequences. Without experience, many rules are just too abstract. But get burned once…
So how to make it better?
Familiarization: Rules, Best Practices, Jobsites
Interactive 3D training simulators, whether on-screen or virtual reality (with goggles), let users actually practice safety procedures instead of reading generic published safety guidelines. Users actually practice risk awareness and avoidance, safety and injury mitigation procedures under a variety of scenarios.
Your simulator can have multiple locations, down to recreating a specific jobsite.
You are in control of training and training statistics
Unlike On the Job Training, a virtual simulator can produce and maintain a record of all training sessions, recording key metrics by user and generating reports. This means having reports and statistics with hard numbers by location, by task, by time, by problem areas and success areas, progress made and other KPIs.
Besides reporting, you are in control of standardizing training. Whatever you decide for the software to have is be the same exact way every new user will be trained every single time. If you’re thinking, “Of course, this is software,” you are right. But that’s the point: it’s not passive videos or manuals and it’s not in-person classes or OJT where the same procedures are taught a little differently. With software, your users have to complete the procedures in the exact way you need, without cutting corners, and the record reflects that. By the way, options to cut corners can be programmed into the trainer. It acknowledges the users’ knowledge about the shortcut (important to give training more legitimacy), but gives them feedback on why it’s wrong to do. It also gives you reports about who is cutting corners and who is not.
Practice Dangerous Situations
This can only be practiced in a simulator. Passive learning like videos or text aren’t practice, and real-life practice is dangerous or fatal. A realistically recreated scene with a dangerous situation, its procedures, best practices, and repercussions, allows users actual practice. Time and again, ten, fifty times, until the correct procedure is remembered with visual and audial cues. It is a way to rehearse a dangerous situation without any risk.
This practice will literally save someone’s life.